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sprix-pwns
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PostSubject: Re: Suggestions Topic   Sat May 10, 2008 7:35 pm

silentvenom wrote:
Yeah, was thinking about that when I made my valhalla map, I just used a grav lift.


ya im making my version of valhalla. it uses grav lifts. Neutral
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mike0281
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PostSubject: Re: Suggestions Topic   Mon Jun 16, 2008 5:50 pm

A needed suggestion is to be able to se the dpeth of a tile to appear behind master chief or in front of him in forge and some background objects like a cliff that the waterall could be on so it looks like the waterfall is coming from a cliff.
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hotshotscott
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PostSubject: Re: Suggestions Topic   Mon Jun 16, 2008 9:38 pm

Thanks. Just the other day i spoke about these tiles that you speak of. The can choose from solid/non-solid tiles, as well as infront/behind of you tiles. Should make things more interesting Smile

Scotty
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Spainion
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PostSubject: Re: Suggestions Topic   Sun Jun 22, 2008 3:42 pm

Forge Additions/Level editor:


  • The ability to add your own graphics for terrain and objects from files.
  • Trigger's that we can write ourselves that can react with NPC and other game objects.
  • The ability to create cinematic's
  • Particle Editor and the ability to place our own nodes, like the waterfall
  • Add a HUE in the editor so we can variate the colors on sprites and items
  • Add the ability to edit the AI and the basic stats of NPC's
  • Rotating tiles so we don't have to make it look like our dirt and platforms are floating in the air.
  • Separate Layers of tiles, I could make some awesome maps that way...


If you added these features I would design an entire campaign myself, I have quiet a bit of experience working/running 2D games.

Game Additions in general:

  • Optimize - I have a dual core 3.0 Processor and a HD 2600 Sapphire graphics card 512mbs, and I can get 9 FPS, that should never happen.
  • Shields on Elites that actually go out and regenerate.
  • several weapons are overpowered I suggest you rescale many of them.
  • Muzzle Flash's and Sounds are not synced very well.
  • Grab two of the same weapon and try to switch, let alone grabbing two of the same weapon.



I'll periodically add to this list.
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hotshotscott
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PostSubject: Re: Suggestions Topic   Mon Jun 23, 2008 7:48 am

You've got some nice suggestions there, however i will not be adding things such like the ability to code stuff yourself, and loading sprites into the game etc. I am not making a program where you can create your own campaign, althought that would be cool. I will only be adding the objects etc into forge mode, for creating multiplayer maps. I will be adding sepeate layers of tiles though, because that's something i need for campaign.

We're focusing on the campaign now, and then multiplayer, so hopefully in not too far away, this game will be up and running. Our team have been away doing work/exams etc lately, as we all have our own personal needs, but hopefully we can get on track soon.

Thanks for being a fan and helping out with your suggestions. I replied to one of your other messages before, but i'll say it again here. This is made in Game Maker 7.

Scotty
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Spainion
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PostSubject: Re: Suggestions Topic   Mon Jun 23, 2008 12:56 pm

hotshotscott wrote:
You've got some nice suggestions there, however i will not be adding things such like the ability to code stuff yourself, and loading sprites into the game etc. I am not making a program where you can create your own campaign, althought that would be cool. I will only be adding the objects etc into forge mode, for creating multiplayer maps. I will be adding sepeate layers of tiles though, because that's something i need for campaign.

We're focusing on the campaign now, and then multiplayer, so hopefully in not too far away, this game will be up and running. Our team have been away doing work/exams etc lately, as we all have our own personal needs, but hopefully we can get on track soon.

Thanks for being a fan and helping out with your suggestions. I replied to one of your other messages before, but I'll say it again here. This is made in Game Maker 7.

Scotty


Alright I was just wondering, if you will ever release an SDK or a way to mod the game itself, that would increase its shelve life.
There is also ways to optimize using GM7 but it only goes so far I understand that.

I was just figuring out where things are at here, thanks for the response, I'll post more (Down to earth suggestions) in the future.

~Spainion
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Rexhunter99
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PostSubject: Re: Suggestions Topic   Wed Jun 25, 2008 10:53 am

Spanion I am going to laugh at you:

HAHAHAHAHAHAHAHAHAHAHAHA OMFG LMAO!!!

You have a PC like that and only get a pathetic 9fps!! thats f-ing crap u liar!

My Specs (Ill even get a picture of it with my phone for proof!)

CPU: 2.5 Ghz single core Intel celeron D
RAM: 768 Mb DDR1 400hz
GPU: Nvidia Geforce accelerated 2D graphics 6200A 256Mb DDR2 RAM. (8x AGP card)
And I play on a 1.2 speed USB port via a 512Mb USB Flash storage device.
My framerate sits at 29 and if there are multiple AI's in the map (about 5) I get it down to 18fps.

So don't go lieing about the engine and its speed.

Also these specs seem to run it at almost full speed all the time (Cept with multiple AI)

CPU: 2.5 Ghz dual-core Intel Pentium 4
RAM: 1 Gb DDR2
GPU: Nvidia Geforce accelerated 2D graphics 8100 512Mb DDR2 RAM. (16x PCI card)
2.0 speed USB port 30 and if there are multiple AI's in the map (about 5) I get it down to 25fps.

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Spainion
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PostSubject: Re: Suggestions Topic   Wed Jun 25, 2008 2:53 pm

Rexhunter99 wrote:
Spanion I am going to laugh at you:

HAHAHAHAHAHAHAHAHAHAHAHA OMFG LMAO!!!

You have a PC like that and only get a pathetic 9fps!! thats fucking bullshit u liar!

My Specs (Ill even get a picture of it with my phone for proof!)

CPU: 2.5 Ghz single core Intel celeron D
RAM: 768 Mb DDR1 400hz
GPU: Nvidia Geforce accelerated 2D graphics 6200A 256Mb DDR2 RAM. (8x AGP card)
And I play on a 1.2 speed USB port via a 512Mb USB Flash storage device.
My framerate sits at 29 and if there are multiple AI's in the map (about 5) I get it down to 18fps.

So don't go bullshitting about the engine and its speed.

Also these specs seem to run it at almost full speed all the time (Cept with multiple AI)

CPU: 2.5 Ghz dual-core Intel Pentium 4
RAM: 1 Gb DDR2
GPU: Nvidia Geforce accelerated 2D graphics 8100 512Mb DDR2 RAM. (16x PCI card)
2.0 speed USB port 30 and if there are multiple AI's in the map (about 5) I get it down to 25fps.



You my friend need to learn to talk more dipolatically.

I am on a full size map that has many npc's and objects however since you seem to be ignorant, I'll show you screenshots.
there is 12-14ish NPC's below me, and you think 12-14 NPC won't be in the campaign at once? or on radar?



I am saying you need to optimize because a 2D game should lag even if you have 100 NPC's on the same screen.
Rule of programing, is to make sure your program will run on the lowest spec computer possible, without loss of features.

First - No I am not lying as times with particle effects and multiple NPC's I get 9 FPS.

Second - I know more about programming and optimizing then your arrogant mind can handle, don't pick a fight with someone you know nothing about, I have run several of my own ORPG's and am programming one from scratch right now with a professional artist. No? (Sorry Scotty You can Remove this if you think its advertising, but thats not the goal here) ArklandOnline.com Why don't you look through the screenshots and videos around the forums and try to see what I programmed from a real language then come and chirp me and call me a bullshitting liar.

Third - Read the Post before you post
Quote:
Optimize - I have a dual core 3.0 Processor and a HD 2600 Sapphire graphics card 512mbs, and*** I can get ***9 FPS, that should never happen.


That means at times I get 9 FPS which should happen on any dual core computer.


I would appreciate if a moderate does not delete this post I don't believe I have broken any rules or used any vulgar language.

~Spainion
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Youngling
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PostSubject: Re: Suggestions Topic   Wed Jul 30, 2008 4:01 pm

Suggestions:

enemy fuel rod grunts should be less accurate, but more powerful.( it took 5 shots to destroy me in a banshee)
and mc with fuel rod should be less powerful and (maybe?) longer reload?

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Sketti
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Join date: 2008-02-24
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PostSubject: Re: Suggestions Topic   Sat Aug 02, 2008 7:49 pm

There were three suggestions that I liked in perticular
Two from Spanion
-Add the ability to edit the AI and the basic stats of NPC's
-Shields on Elites that actually go out and regenerate.
And one from Youngling
-enemy fuel rod grunts should be less accurate, but more powerful.( it took 5 shots to destroy me in a banshee)
But I'd personally like to see
-Ability to hold the "R" button and rotate the object before it is placed.
-A limited budget and amout of placeable enemies
-Maybe even a program after weve finished the game in a year or so (hopefully) that allows fans to script, edit and make their own campaign
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Youngling
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PostSubject: Re: Suggestions Topic   Sat Aug 02, 2008 8:28 pm

Quote:
-Ability to hold the "R" button and rotate the object before it is placed.

I like that one. Very Happy bounce Very Happy

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Youngling
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PostSubject: Re: Suggestions Topic   Mon Feb 16, 2009 9:42 pm

Some suggestions also posted on the gmc:

-In the fps halo games I believe if you are invisible you become visible when you shoot - enemies don't stand while getting shot at if you're invisible
-If at all possible, I think that there should be some sort of recoil on the SMGs - as you shoot the crosshairs/gun move upward
- SMGs seem too powerful
-Elites should try to melee attack you when they get close
-Battle Rifles should be able to zoom once(snipers can twice I think)
-Elites should have shields just like MC
-You should be able to place checkpoints in your forge maps
-It should show the jumping sprite when you run off an edge not just when you press "W" to jump
-Weaker enemies(grunts,jackals) should die from grenades
-Grunts should run away squealing when there are only 1 of them against you
-the melee attack should be the space bar - it is easier to do while moving right - it would be different from halo zero

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